So I've made a 3DS model loader from the various tutorials on the web, and it seems to work well. It can handle texturing and materials and all, so I'm pretty happy, but how can I support keyframes and animations done in 3DS MAX? Right now I'm loading each independently moving part of my object from separate 3DS files, and drawing them using glTranslate and glRotate in between subsequent object calls. This works fine, but I would like to be able to animate different parts of the object from the same file. So even if I don't load keyframes, I want to be able to render different objects separately from the same file. I know gametutorials.com has a keyframe tutorial, but it must be purchased. Has anyone else done this before, or are there any good places to start?

Any help will be apprecited.

I didn't find the right solution from the Internet.

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Thank you.